Moon Tropica is currently undergoing an exciting developmental period, with significant progress being made every day. We are eager about the innovative offerings we have in store for the #CAHmunity in the coming months and are happy to share our official development timeline for the next few months!
January 15th – February 2nd
Dedicated Server Conversions:
- Respawn System, Deathmatch, Attacks, Movement systems
- #CAHmunity character 2D Renderings (2)
- 40 Hours of outsourced QA
- UI Redesign
February 3rd – February 15th
Dedicated Server Conversions:
- Chat system, Waypoints, Team Deathmatch, Character customization system
- #CAHmunity character modelling/texturing (2)
- 40 Hours of outsourced QA
- Match results animation overhaul
- Color grading and exposure enhancements on maps
- New ambient sound creation
- Lambda Integration – REST API – Backend Preparation
February 16th – February 29th
Dedicated Server Conversions:
- All character models, water creature, scoring system, throwing mechanics
- #CAHmunity character rigging (2)
- Account Creation/Email sender setup
- Serverless Function Service – Game Login
- Database – Server List
- Database – Server Config
- Database – Users
- Serverless Function Service – Get Server List
- Serverless Function Service – List Users
- Serverless Function Service – Account Update
- Serverless Function Service – Create Account
March 1st – March 14th
- Lambda Integration – Game Login
- Login System – UI
- Login System – Implementation
- Serverless Function Service – Server Config
- Lambda Integration – Server List
- Server List – Join Game – UI
- Server List – Join Game – Implementation
- New #CAHmunity Characters Configuration In-Game
- Fix collision on roofs
- Add new swords and shields to current inventory
- 40 Hours of outsourced QA
- Definition Adjustments
March 15th – April 4th
- Serverless Function Service – Server Health
- Lambda Integration – Server Config
- Dedicated Server Conversion – Game Mode – Stock
- Serverless Function Integration – Server Health
- Game Over System Update / Server Travel Implementation
- Dedicated Server – Map Cycling
- Grapple hook functionality expansion
- Additional advertisement banners/changes
- 40 Hours of outsourced QA
- 40 Hours internal QA
- QA – Fixes/adjustments/parameter changes
April 5th – April 18th
- Login System – UI
- Login System – Implementation
- Forgot Password – UI
- Forgot Password – Implementation
- Player Registration – UI
- Player Registration – Implementation
- WebServer setup
- Admin – UI
- Slash in air functionality
These deliverables are just the start! Q1 will be one of our busiest yet. From concept to execution, your enthusiasm has been our driving force. We can’t wait to unveil the exciting gaming experience we’ve crafted together. A heartfelt thank you to each member of our #CAHmunity for making this journey possible. Stay tuned for the adventures ahead!